aberrantangels: (Trinity Universe)
BENWAY: "Balderdash, my boy... We're scientists... Pure scientists. Disinterested research and damned be him who cries 'Hold, too much!' Such people are no better than party poops."
— William S. Burroughs, Naked Lunch

1919
[Adventure!] The Los Angeles County Sheriff's Department discovers that a number of kidnapped youths have been held in a bunker in the mountains and subjected to bizarre experiments (later linked to the Rational Experimentation Group).


The "Rational" Experimentation Group was (is?) only rational in the sense so (too) many people believe, that the rational and the moral are natural enemies rather than natural allies. I think this comes from the same semantic confusion that led Ken Hamm, of the creation "science" group Answers in Genesis, to ask on a PBS special, "If I can't trust what the Bible says about geology and biology, how can I trust what it says about morality?" (Yes, I know, I sound like an Objectivist. I happen to think Alissa Rosenbaum Ayn Rand got a lot of things right. A lot of Objectivists go too far in the other direction, deciding that anything she was right about, she was completely right about, and thus that it's the religious, not the irreligious, who can't be truly moral. But enough of that.)

Science, pure science. )
aberrantangels: (everyday life)
Happy birthday, [livejournal.com profile] etherlad!

(And, according to [livejournal.com profile] wolfspoor, this date in 1924 marks the official start of the Adventure! timeframe. Useful to know.)

Edited to add evidence for the proposition. )
aberrantangels: (Trinity Universe)
Something I hope you'll find interesting.

1922
[Adventure!] Jake "Danger Ace" Stefokowski leads the Air Circus in battling Dr. Zorbo's Death Balloons over Kansas City.


Notice the date. That's right, almost two months before the Hammersmith Incident.

And it wasn't the only such instance. Per the Adventure! core rules, the TU had plenty of pulpy goodness even before the Telluric Engine went kablooey (cf the Order of Murder), implying (at least to me) that either
(a) the effects of the blast really did propagate backwards in time as well as forward (*) or
(b) the release of Z-waves merely kicked ongoing phenomena up a notch.

I tend to take the latter view, which hopefully gives you a sense of where I'd tend to take a TU chronicle I was running. It'd take [livejournal.com profile] mistersleepless' Planetary as its model, but with several layers of mystery archeology for the peeling. And that's all I'll say here, just in case I ever run it.

(* And sideways in space, but that's not important now.)
aberrantangels: (Trinity Universe)
What can I say? Not a lot happening in my real life. (Well, barring a dental appointment at the top of the hour.)

1923
[Adventure!] Prominent financier J. Ainge Lawoys, or at least his body, is found dead in London's Bushy Park in the wake of disarrayed funds at Lawoys Security.


I say "at least his body" because the news item (from The Times, the real Times, the Times of London) is included in the Adventure! rulebook's section discussing an outfit called "the Order of Murder".

Cutting out. )
aberrantangels: (Trinity Universe)
As luck would have it, this date comes around just in time to honor Monday's release of the d20 version of Adventure!.

Mythology. )
aberrantangels: (Trinity Universe)
Not much to say about this one, though that may just be down to continuing frazzlage from the move. In fact, it's short enough I'm not even going to LJ-cut it. Sorry, those who'd gotten used to that easier means of skipping these things. 8-)

1924
[Aberrant] Dr. Primoris writes in his journal about the way heroic Inspiration works to protect its bearers from what would otherwise be certain death.


"I am convinced that the ones who survive again and again are more than human," Donighal writes, "even if they seem completely normal. One outrageous coincidence in a lifetime is more than enough for most, but these adventurers often do six impossible things before sunrise..." Most daredevils explain their luck simply in terms of the old saying "Fortune favors the bold."

Primoris speculates that this may be exactly the explanation for heroic Inspiration (what the d20 version calls "daring Inspiration"). "The impossible does not generally follow these people as it does those of my ilk, but the improbable is their constant bedfellow. Their minds subconsciously manipulate the pseudoaether; in turn, it manipulates reality in small ways in the adventurer's favor."

In mechanical terms, this is represented by "dramatic editing" — the ability to tweak a scene in ways that help the character. This costs Inspiration points (the energy that fuels the Knacks of Adventure!'s player characters). Any Inspired can do this, but daredevils usually have more Inspiration to spare for it, since their heroic Knacks ("daring feats" in d20) don't require Inspiration to fuel them the way psychic and dynamic ("quantum") Knacks do.
aberrantangels: (Nova)
I've finally decided to make "This month in Trinity Universe history" a separate category from "This day [etc]".

Abandoning the search, but not the hope. )

Six Heads Lightning War. )
aberrantangels: (Nova)
Thanks, [livejournal.com profile] etherlad, for the reassurance that TDiTUH still serves a useful purpose. The plan I'd almost forgotten I had is working just the way I meant it to. ("That's just the way I planned it!" — Wolfgang Amadeus von Fahrvergnugen)

There's a link between the two items for today, but I'm not going to spell it out explicitly. I will say that f you've been reading my posts, at least this calendar year, you can put the pieces together for yourself.

A tale from the Golden Age. )

Mysteries of the age. )

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the true meaning of Klordny

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