Well, as I said over on
aeoncontinuum,
etherlad has the complete Days and Months in the Trinity Universe file; at least, as complete as I could make it. I have roughly half of a TU library; he's got the other half (actually, he's got the whole thing), so he's going to fill in the gaps, because he's such a swell guy. (You can already see some of the results at WolfSpoor, and will for the next several days. I wasn't able to find anything for February 6, but maybe Ian's already got that gap, and the others I left, filled in.)
Just for the record, here's a list of the books I had copies of and have filled in dates and months from. Just in case anyone is reading this who isn't already into the TU, I'll include descriptions of the books and what each covers.
Aberrant core rules (superpowered roleplaying for the Storyteller system) Aberrant: Church of Michael Archangel (hardcore fundies who think novas are literal demons from hell) Aberrant: Elites (nova mercenaries and other novas-for-hire, with some emphasis on the leaders in the field, the DeVries Agency) Aberrant: Fear and Loathing (essays by Duke Rollo, another of the many Hunter S. Thompson pastiches that concentrate on the letter more than the spirit) Aberrant Players Guide (Merits and Flaws, new powers, new setting material) Aberrant: Project Utopia (the guide to Æon's nova corps) Aberrant: ReignofEvil.com (book on the Dark Altar, a collection of Satanist/deathmetal novas) Aberrant Storyteller's Companion (included with the ST's screen) Aberrant: Teragen (a movement of nova separatists that will go onto the mainstream media's radar late next year) Aberrant: The Directive (the international spy agency discussed here Aberrant Worldwide Phase I (metaplot advancements from 2008, when Aberrant play officially begins, to 2010) Aberrant Worldwide Phase II (metaplot from 2011 to 2015) Aberrant: XWF Aberrant: Year One (some material on 2008) Adventure! (the Storytelling game of two-fisted pulp action in the TU's 1920s) Expose: Aberrants (info on a group that won't even exist until 2008, though many of its members are already around) Trinity core rules (a science-fiction game with psi-powered heroes, set over a century in the TU's future) Trinity: Asia Ascendant (one of Trinity's "combination" sourcebooks, which combine a "splatbook" [a guide to one of the character factions "orders" as the splats are called in Trinity in this case the Ministry of Psionic Affairs, the telepathic order] with an overview of the region where it's headquartered [in this case, China and surrounding nations]) Trinity Field Report: Oceania (one of a series of short books about various aspects of life in the 2120s, this one covering cities on or under the sea) Trinity: Hidden Agendas Trinity: India Underground (another combination sourcebook [hereafter "combo-book"], this one on the Chitra Bhanu Institute [the quantakinetic order, defunct by Trinity's 2120 time frame] and the Bharati Commonwealth [greater India]) Trinity Players Guide (Merits and Flaws, new setting material, a system for "freeform" use of psi powers) Trinity: Stellar Frontier (combo-book on the Upeo wa Macho [teleporters' order] and the extrasolar colonies they helped establish)
And here, from the email Ian sent me confirming his receipt of what I had, is what he's going to consult to fill in the gaps.
For Aberrant:Aberrant: Brainwaves (I'm guessing it's a supplement on the applications of Mega-Mental Attributes, like the promised Aberrant: Cult of Personality was supposed to cover the Mega-Socials) Aberrant: Underworld (an overview of the four main crime syndicates of the Aberrant era; I had this e-book, but it was a casualty of a Windoze nosedive)
For Trinity:Alien Encounter 1: Invasion Alien Encounter 2: Deception (I don't remember much about either of these adventures, and what little I do recall would constitute a spoiler) America Offline (combo-book on Orgotek [the megacorp that's also the electrokinetic order] and the Federated States of America) Aurora Australis (combo-book on the Legions [the psychokinetic order] and Austronesia) Darkness Revealed 1: Descent into Darkness Darkness Revealed 2: Passage through Shadow Darkness Revealed 3: Ascent into Light (a trilogy of adventures that take a lot of the assumptions about the game-world present in the core-book and kick them gently in the teeth, a technique White Wolf would develop further on Orpheus) Luna Rising (combo-book on ISRA [the Institute for Scientific Research and Advancement, the clairsentient order] and the Moon cities) Shattered Europe (combo-book on the Æsculapian Order [vitakinetics what
z_gryphon calls "anodynes"] and the continent their order calls home) Trinity: Battleground (a miniatures game, mainly concerned with psions vs. Aberrants) Trinity: Battleground Players Guide Terra Verde (combobook on the Norça [the biokinetic order, mentioned here] and their native Sudamerica) Trinity Field Report: Alien Races (most of the TFR titles are pretty self-explanatory, I think) TFR: Corporate Life TFR: Extrasolar Colonies TFR: Media TFR: Noetics TFR: Psi Laws Trinity Tech Manual (way-kewl gadgets of the 2120s)
On this day in 2000, the Triton Foundation announced the first successful gene-therapy treatment for breast cancer. By 2006, this treatment, combined with childhood genetic screening, will make breast cancer a thing of the past.
I gave Hugh two chances to wax philosophical about the Foundation's disease cures and how many of them come out of research on tainted novas. In both of them, he used the word "Sonderkommando" to describe himself vis-a-vis other novas.
I suspect I'm the square root of the average TU fan, in that I like the Æon of the Adventure Era a lot more than its Aberrant Era successor, and like both more than the Æon Trinity. The longer they were around, the more they became just the sort of shadow cabinet Max Mercer and company used to fight against. "All agents defect and all resisters sell out." (Naked Lunch)
[Edited 5:43p to close a bold tag and 6:05p to close an <li> tag.]
Just for the record, here's a list of the books I had copies of and have filled in dates and months from. Just in case anyone is reading this who isn't already into the TU, I'll include descriptions of the books and what each covers.
And here, from the email Ian sent me confirming his receipt of what I had, is what he's going to consult to fill in the gaps.
For Aberrant:
For Trinity:
On this day in 2000, the Triton Foundation announced the first successful gene-therapy treatment for breast cancer. By 2006, this treatment, combined with childhood genetic screening, will make breast cancer a thing of the past.
I gave Hugh two chances to wax philosophical about the Foundation's disease cures and how many of them come out of research on tainted novas. In both of them, he used the word "Sonderkommando" to describe himself vis-a-vis other novas.
I suspect I'm the square root of the average TU fan, in that I like the Æon of the Adventure Era a lot more than its Aberrant Era successor, and like both more than the Æon Trinity. The longer they were around, the more they became just the sort of shadow cabinet Max Mercer and company used to fight against. "All agents defect and all resisters sell out." (Naked Lunch)
[Edited 5:43p to close a bold tag and 6:05p to close an <li> tag.]
no subject
Date: 2004-01-28 10:31 pm (UTC)Brainwaves is indeed the Mega-Mentals book. It, like Asia Ascendant, was never released. Also like AsAs, the people who wrote it (in this case, Steve Kenson) released it online in unedited format. Running a Google should bring it up - nprime.net did an ebook in the standard Aberrant format.
TFR: Corp Life is like Oceania in that it's a WW site freebie. Ditto for the Battleground PG.
TFR: Noetics is, like India Underground, an ebook done by EON.
no subject
Date: 2004-01-28 11:07 pm (UTC)Re:
Date: 2004-01-29 01:46 pm (UTC)First of dates coming today.
Re:
Date: 2004-01-29 01:53 pm (UTC)