aberrantangels: (Trinity Universe)
the true meaning of Klordny ([personal profile] aberrantangels) wrote2004-12-31 10:01 pm

This month in Trinity Universe history

And once again, I almost run out of month.

1922
[Adventure!] Whitley Styles records in his journal that Michael Donighal has called, asking if Whit has had any better luck finding Max Mercer (whom neither of them has seen since the Hammersmith Incident). Whit resolves to catch the next boat to London: "Mrs. Austin will be disappointed, but her jewels can wait."


I've already spoiled the ending of this movie.

1923
[Adventure!] Whitley Styles records in his journal that Max Mercer has returned from Macao, conveniently at a time when the other six Æon founders were in Chicago, and almost the first words out of his mouth were "We're not the police, but we've got to do something with the people we stop." Jake Stefokowski wondered why these Inspired malefactors can't just be turned over to the police; Whit pointed out that most jurisdictions don't actually have laws against building "death rays". Professor Dixon suggested setting up a psychiatric facility; Jack Tallon offered some of his secluded African/Arabian holdings to the purpose. In the end, Mercer agreed to the project: "it's not enough to understand the wonders of our world; we must understand the people who experience them." Max has also suggested that the Æon core membership spend Christmas together.


It may be that this decision led directly to Bahrain. At the very least, it provided precedent.

2001
[Aberrant] The DeVries Agency announces the formation of a new arm, DeVries National Tactical Solutions. While the Agency does not apologize for its role in the Equatorial Wars, it transfers the management of its combat Elites™ to DVNTS.


I'm afraid I don't have much to add to that.

2002
[Aberrant] In the wake of Utopia's being granted oversight of Kashmir, Covert Action News reports on "Utopia's Real Agenda Revisited". The monitoring facilities in Kashmir would allow Utopia to watch India and China — the two largest armies, and largest official nova military forces, on the planet — and the southern parts of the RusCon. The article's author even speculates that Utopia may have manipulated China into taking an interest in Kashmir (which they never had before).


The original article on "Utopia's Real Agenda" appeared in April, but I don't seem to have written an entry about it at the time. *^^* It was to do with the negotiations that led to the London Peace Accord.

[identity profile] stolisomancer.livejournal.com 2005-01-01 03:26 am (UTC)(link)
It may be a worthwhile statement to scholars of the genre that I am currently running a game of Aberrant set in a sort of pseudo-Planetary universe, with a time-displaced Max Mercer guiding a group of PCs in mid-1996 to try and achieve a world vaguely like that of the Aberrant default setting: clean, calm, with superhumans as a benefit rather than a world-conquering threat.

The problem, naturally, is not only one of keeping the superhumans under wraps until such time as the Fireman erupts, but keeping the world intact. One PC, playing a heavily-Mega-Social character, wishes to reveal a great many secrets to the assembled citizens of the world during the 1996 Summer Olympics.

A side note to prospective Storytellers: Crosstime Travel can really fuck up a game as it's written. All the PC has to do is specify that he wishes to travel to a world in which they've already solved the dilemma du jour, and there goes the apple cart.

[identity profile] stolisomancer.livejournal.com 2005-01-01 04:22 am (UTC)(link)
No, sir, he did not. One of my house rules is that a new character, if such is so desired, enters the game with half the experience points of an old one. So one of the players, upon his character getting taken out of play by a nova known only as the Assassin, brought in a nova from a parallel Earth who explored the universe by means of Crosstime Travel.

This is the kind of crap I have to put up with in the middle of a session. He based the character off the feline swashbuckler from Shrek 2 fergods'sake.